Problem discovery
Problem discovery means observing and asking rather than assuming. The problem you notice is rarely the one people actually have.
Look around your neighbourhood. Something there could be better.
Students identify a genuine local problem, design an AI-supported concept to address it, and pitch it — with attention to who is affected and what could go wrong.
Applying AI to a real community problem makes the technology concrete and the ethics unavoidable.
Three core ideas, each taught with worked examples and then practised until it feels obvious.
Problem discovery means observing and asking rather than assuming. The problem you notice is rarely the one people actually have.
Solution design must ask who is helped, who might be harmed and who is left out entirely.
Pitch and reflection means explaining the problem, the idea, the evidence and the honest limitations in a few minutes.
Design teams often spend longer defining the problem than solving it, because a precisely stated problem is most of the answer.
“Technology will fix it.” Many community problems are about coordination or trust, where technology helps only at the edges.
Sessions 65–72 of the 72-session year, at two one-hour sessions per week.
Where this module fits, what you will build, and a hands-on starter that gets everyone curious about problem discovery.
Guided teaching on problem discovery, worked through together with the teacher.
Independent practice, small challenges and one deliberate mistake to diagnose.
Guided teaching on solution design, building directly on the previous two sessions.
Applied tasks that combine problem discovery and solution design in one piece of work.
Pitch and reflection introduced and practised, completing the toolkit needed for the project.
Guided build session for the module project: Community-improvement AI concept.
Finish, test against the checklist, present the work and explain the decisions behind it.
Every module ends with something the student built themselves and can demonstrate. This is the piece that goes into their portfolio and gets explained out loud at the end of session 72.
Interview three people affected by your chosen problem before designing anything. Their answers will change your idea.
Students finishing Module 9 can:
The vocabulary introduced here, in plain language:
6 quick questions drawn from this module — vocabulary, the project you build, and a myth-or-fact round. Every wrong answer explains itself, so a mistake still teaches you something.
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